[Scons-dev] Tracking down None in SCons environment lists
Bill Deegan
bill at baddogconsulting.com
Sun Apr 3 21:12:27 EDT 2016
William,
On Sun, Apr 3, 2016 at 5:51 PM, William Blevins <wblevins001 at gmail.com>
wrote:
> Does the ability to disable the check at a global and/or per call level
> satisfy their requirements?
>
Requirements is probably not the best word.
The question is will it break their build? It sounds like not, it'll just
be a warning.
Second question would be is there a valid/logical reason to have a None
value returned/stored as a Node?
Seems unlikely.. an empty list would be a better value for such.
Anyone else have thoughts?
-Bill
>
> V/R,
> William
>
> On Mon, Apr 4, 2016 at 1:34 AM, Bill Deegan <bill at baddogconsulting.com>
> wrote:
>
>> William,
>>
>> I've seen users with source and/or target as None.
>> Usually they want to force an item to always build, or they don't
>> understand that they are actually producing a file (or files) worthy of
>> being the "target", or that they should/can create a token file for this
>> purpose.
>>
>> So I guess your suggested change (which I think would be helpful for
>> many) would affect them.
>>
>> -Bill
>>
>> On Sun, Apr 3, 2016 at 11:37 AM, William Blevins <wblevins001 at gmail.com>
>> wrote:
>>
>>> Krew,
>>>
>>> It seems that the issue of having dependencies of NoneType.None is
>>> rather common and can be difficult to track down from personal experience.
>>> I think we should consider adding code that throws an exception if
>>> NoneType.None is added via env operations like Append, AppendUnique,
>>> Prepend, etc.
>>>
>>> For backwards compatibility reasons were someone wants NoneType.None, we
>>> could have both a global check disable and/or an optional parameter to
>>> disable checks.
>>>
>>> Any thoughts?
>>>
>>> V/R,
>>> William
>>>
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>>>
>>
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>
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