[Scons-dev] mimetypes: adding mimetype for scons scripts

Carnë Draug carandraug+dev at gmail.com
Fri Jan 23 12:02:01 EST 2015


On 21 January 2015 at 19:55, Bill Deegan <bill at baddogconsulting.com> wrote:
>
> On Wed, Jan 21, 2015 at 10:02 AM, Carnë Draug <carandraug+dev at gmail.com>
> wrote:
>>
>> On 21 January 2015 at 13:28, Carnë Draug <carandraug+dev at gmail.com> wrote:
>> > On 21 January 2015 at 13:15, Gary Oberbrunner <garyo at oberbrunner.com>
>> > wrote:
>> >>
>> >> On Wed, Jan 21, 2015 at 8:05 AM, Carnë Draug <carandraug+dev at gmail.com>
>> >> wrote:
>> >>>
>> >>> ...
>> >>> >>> scons [1] is a build system and I was thinking of adding it to
>> >>> >>> shared-mime-info.  Its files are very simple to identify, they are
>> >>> >>> always named SConstruct or SConscript.  These files are also valid
>> >>> >>> python scripts.
>> >>> >>>
>> >>> >>> Should shared-mime-info identify them (I can submit a git patch,
>> >>> >>> no
>> >>> >>> problem)
>> >>
>> >>
>> >> This seems like an easy thing to add, with some possible upside and no
>> >> downside.  So why not, I say. Carnë, I think it would be better for you
>> >> to
>> >> add it to shared-mime-info; SCons could do it but (a) it would be more
>> >> complex, and (b) it wouldn't identify SConstructs when SCons isn't
>> >> installed.
>> >>
>> >
>> > Yes. shared-mime-info seems to agree with, they only need acceptance
>> > from
>> > scons developers:
>> >
>> > On 20 January 2015 at 18:32, Jerome Leclanche <adys.wh at gmail.com> wrote:
>> >>
>> >> If a text/x-scons mime type is defined and accepted by the SCons devs,
>> >> it would then be a sub-type of text/x-python.
>> >> J. Leclanche
>> >
>> > So unless someone opposes I will submit a patch to shared-mime-info.
>> > Regarding
>> >
>> > On 21 January 2015 at 01:28, William Blevins <wblevins001 at gmail.com>
>> > wrote:
>> >> [...]
>> >> SConstruct is a required name, but SConscript is not even though it may
>> >> be
>> >> the standard/convention.  The subscripts can use any name you like
>> >> technically.  I usually include the "*.py" extension so that language
>> >> bindings in editors work without setting changes.
>> >
>> > what if the magic uses the following globs for filenames "SConstruct",
>> > "SConscript", and "SConscript.*" ?
>>
>>
>> I have just added a patch for this to bug #87920 [1].  Could someone
>> review it please?
>>
>> I also add 3 new tests based on SCons configuration which I found on the
>> repositories for MongoDB, Battle for Wesnoth, and SCons itself.
>>
>> Carnë
>>
> I looked at your patch. Looks good. Only thought I had was you could
> probably have much more trivial files as the test files.

I thought the same at start but then it occurred me that real, more
complex cases
are better for testing purposes.  The simplest case may be good for test suite
of a library but not for identification of a file mimetype.  'Program
("hello.c")'
would be a valid SConstruct file but a complex fle with a lot of python makes it
ambiguous and more likely to be confused with x-python.

Could anyone from shared-mime-info comment or accept my commit? [1]

Carnë

[1] https://bugs.freedesktop.org/show_bug.cgi?id=87920#c1


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