[Scons-dev] mimetypes: adding mimetype for scons scripts
William Blevins
wblevins001 at gmail.com
Tue Jan 20 20:28:36 EST 2015
Technically, they are just python scripts, but it's not my call to make, so
hopefully a senior dev will chime in :)
SConstruct is a required name, but SConscript is not even though it may be
the standard/convention. The subscripts can use any name you like
technically. I usually include the "*.py" extension so that language
bindings in editors work without setting changes.
V/R,
William
On Tue, Jan 20, 2015 at 12:58 PM, Carnë Draug <carandraug+dev at gmail.com>
wrote:
> Hi
>
> scons [1] is a build system and I was thinking of adding it to
> shared-mime-info. Its files are very simple to identify, they are
> always named SConstruct or SConscript. These files are also valid
> python scripts.
>
> Should shared-mime-info identify them (I can submit a git patch, no
> problem) or should SCons itself add a rule when they are installed?
> I am guessing that a SCons mimetype would be "text/x-scons" is that
> correct? Or should they be identified only as python scripts?
>
> I saw there are rules for make and cmake so I thought that adding
> to shared-mime-info would be the way to go.
>
> Thank you
> Carnë
>
> [1] http://www.scons.org/
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