[Scons-dev] Contribution to SCons development.
Dirk Bächle
tshortik at gmx.de
Fri Nov 14 22:31:02 EST 2014
Hi Shreedhar,
On 15.11.2014 03:01, Shreedhar Manek wrote:
> Hi,
>
> I'm a college student new to open source. I came across SCons when I
> was looking around for projects in Python and I find it very
> interesting. I'd like to contribute to its development.
>
> Any pointers as to where I could start? I'm fairly proficient in
> Python, and always open to learning :)
>
welcome to this mailing list and thanks a lot for wanting to contribute
to our development!
I suggest that you start by getting some basic understanding about how
SCons works in general. You could have a short look at the first
chapters of the UserGuide (
http://scons.org/doc/production/HTML/scons-user.html ) and the MAN page
( http://scons.org/doc/production/HTML/scons-man.html ). The Wiki (
http://scons.org/wiki ) has lots of material too, especially the
DeveloperGuide ( http://www.scons.org/wiki/DeveloperGuide and
http://scons.org/wiki/DeveloperGuide/Introduction) which is aimed at
people who want to hack on the core directly.
Under http://scons.org/wiki/DeveloperGuide/EasyIssuesToFix you can find
a link/query into our bug tracker, listing bugs that are marked as
"easy"...so have a look there and try to find one that seems to fit your
level of Python proficiency.
Starting with documentation bugs (like fixing a simpe typo) is a good
way of getting to know the workflow (cloneing, editing, creating a pull
request, review phase, ...).
Finally, http://scons.org/wiki/HowToContribute lists several more ideas
for helping out the project.
All this being said, just start...and if you get stuck, ask more
questions here. ;) Anytime that you don't "understand abc" or can't seem
to "find xyz", we can try to use this information to make things better...
Best regards,
Dirk
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