[Scons-dev] SCons + Tup?

Gary Oberbrunner garyo at oberbrunner.com
Mon Nov 19 20:58:45 EST 2012


Thanks and welcome to SCons development, Cristina! You're right to start
with an easy bug. That one looks plausible. We do require a test case for
each bug fix; there's info on writing and using the test system on the wiki
and in the test/ subdir. Feel free to ask on this list for any help.


On Mon, Nov 19, 2012 at 6:40 PM, Cristina Yenyxe González García <
the.blue.valkyrie at gmail.com> wrote:


> 2012/11/15 Kenny, Jason L <jason.l.kenny at intel.com>:

> >

> > Honestly I believe given what I have in the works that some refactoring

> of

> > some logic in SCons to better use the stored information and add a few

> > of the methods in Parts will allow SCons to start up much faster and

> > scale much better with large builds.

>

> That would be a good starting point, probably easier than the one I

> suggested.

>

> Just in case I can help, I've downloaded the source code from the

> Bitbucket repository and generated everything with the bootstrap

> script. Maybe I could start working on a bug to get familiar with the

> code, then we could talk again about this topic? This bug doesn't seem

> very hard to fix: http://scons.tigris.org/issues/show_bug.cgi?id=816

> I guess that Variables/__init__.py is the file that needs

> modifications, but if someone could give me a hint... :-)

> _______________________________________________

> Scons-dev mailing list

> Scons-dev at scons.org

> http://two.pairlist.net/mailman/listinfo/scons-dev

>




--
Gary
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://two.pairlist.net/pipermail/scons-dev/attachments/20121119/e734ba14/attachment.htm>


More information about the Scons-dev mailing list